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Capsule Lab
Allows manufacturing of Alien Capsules | Empire level 3 |
|
Prerequisites : Research Capsule Lab |
|
Type |
Credits |
Turn(s) |
Activation Period |
Finable |
|
Facility |
250,000,000 |
250 |
36 |
No |
|
Back to the Project List
|
Minister`s Office
Allows you to manage your Ministers | Empire level 0 |
|
Prerequisites : Research Ministers Office |
|
Type |
Credits |
Turn(s) |
Activation Period |
Finable |
|
Facility |
50,000,000 |
50 |
3 |
No |
|
Back to the Project List
|
Minister`s Training
Allows you to train your ministers | Empire level 0 |
|
Prerequisites : Research Ministers Training Facility |
|
Type |
Credits |
Turn(s) |
Activation Period |
Finable |
|
Facility |
70,000,000 |
70 |
6 |
No |
|
Back to the Project List
|
Minister Bootcamp
+100 levels to a minister of your choice
| Empire level 0 |
|
Prerequisites : Special |
|
Type |
Credits |
Turn(s) |
Activation Period |
Finable |
|
Facility |
0 |
0 |
0 |
No |
|
Back to the Project List
|
Recon Center
Allows you to conduct recon on other empires | Empire level 6 |
|
Prerequisites : Research Spy Recon |
|
Type |
Credits |
Turn(s) |
Activation Period |
Finable |
|
Facility |
2,000,000,000 |
350 |
11 |
No |
|
Back to the Project List
|
Sabotage Center
Allows you to sabotage other empires | Empire level 7 |
|
Prerequisites : Research Spy Sabotage |
|
Type |
Credits |
Turn(s) |
Activation Period |
Finable |
|
Facility |
2,000,000,000 |
450 |
24 |
No |
|
Back to the Project List
|
Banjoran Temple
Offer donations to the Banjoran believe | Empire level 2 |
|
Prerequisites : Research Composite Class Ships |
|
Type |
Credits |
Turn(s) |
Activation Period |
Finable |
|
Facility |
200,000,000 |
20 |
2 |
No |
|
Back to the Project List
|
Orion Temple
Offer donations to the Orion believe | Empire level 5 |
|
Prerequisites : Research Mega Projects |
|
Type |
Credits |
Turn(s) |
Activation Period |
Finable |
|
Facility |
500,000,000 |
200 |
6 |
No |
|
Back to the Project List
|
Century Temple
Offer donations to the Century believe | Empire level 8 |
|
Prerequisites : Research Century Temple |
|
Type |
Credits |
Turn(s) |
Activation Period |
Finable |
|
Facility |
1,900,000,000 |
400 |
12 |
No |
|
Back to the Project List
|
Shipyard: Neutral
Automatically builds random Neutral ships | Empire level 11 |
|
Prerequisites : Special |
|
Type |
Credits |
Turn(s) |
Activation Period |
Finable |
|
Facility |
5,000,000,000 |
150 |
18 |
No |
|
Back to the Project List
|
Shipyard: Kal-Zul
Automatically builds random Kal-Zul ships | Empire level 13 |
|
Prerequisites : Special |
|
Type |
Credits |
Turn(s) |
Activation Period |
Finable |
|
Facility |
10,000,000,000 |
200 |
18 |
No |
|
Back to the Project List
|
Shipyard: D.Marauder
Automatically builds random Dark Marauder ships | Empire level 15 |
|
Prerequisites : Special |
|
Type |
Credits |
Turn(s) |
Activation Period |
Finable |
|
Facility |
25,000,000,000 |
250 |
18 |
No |
|
Back to the Project List
|
Deep Space Radar
Ability to see who has just recently attacked who | Empire level 0 |
|
Prerequisites : Special |
|
Type |
Credits |
Turn(s) |
Activation Period |
Finable |
|
Facility |
0 |
0 |
0 |
Yes |
|
Back to the Project List
|
Ore Extractor
Extracts 1 unit of ore from 18 units of minerals | Empire level 0 |
|
Prerequisites : Research |
|
Type |
Credits |
Turn(s) |
Activation Period |
Finable |
|
Facility |
0 |
0 |
0 |
Yes |
|
Back to the Project List
|
Upgrade System
Allows upgrades of your Planetary Systems | Empire level 5 |
|
Prerequisites : Research Upgrade System |
|
Type |
Credits |
Turn(s) |
Activation Period |
Finable |
|
System |
50,000,000 |
100 |
6 |
No |
|
Back to the Project List
|
Destroy System
Allows you to destroy one of your system | Empire level 2 |
|
Prerequisites : Research Destroy System |
|
Type |
Credits |
Turn(s) |
Activation Period |
Finable |
|
System |
20,000,000 |
50 |
2 |
No |
|
Back to the Project List
|
System Defense I
Adds 1% to all your System`s defense | Empire level 8 |
|
Prerequisites : Research System Defense I |
|
Type |
Credits |
Turn(s) |
Activation Period |
Finable |
|
|
5,000,000,000 |
350 |
6 |
No |
|
Back to the Project List
|
System Defense II
Adds 2% to all your System`s defense | Empire level 10 |
|
Prerequisites : Research System Defense II |
|
Type |
Credits |
Turn(s) |
Activation Period |
Finable |
|
System |
6,000,000,000 |
450 |
12 |
No |
|
Back to the Project List
|
System Defense III
Adds 3% to all your System`s defense | Empire level 12 |
|
Prerequisites : Research System Defense III |
|
Type |
Credits |
Turn(s) |
Activation Period |
Finable |
|
System |
7,000,000,000 |
550 |
24 |
No |
|
Back to the Project List
|
System Defense IV
Adds 4% to all your System`s defense | Empire level 14 |
|
Prerequisites : Research System Defense IV |
|
Type |
Credits |
Turn(s) |
Activation Period |
Finable |
|
System |
10,000,000,000 |
650 |
28 |
No |
|
Back to the Project List
|
System Defense V
Adds 5% to all your System`s defense | Empire level 16 |
|
Prerequisites : Research System Defense V |
|
Type |
Credits |
Turn(s) |
Activation Period |
Finable |
|
System |
15,000,000,000 |
750 |
32 |
No |
|
Back to the Project List
|
Space Program I
Automatically explores 2,000 planets for you every 18 hours | Empire level 4 |
|
Prerequisites : Research Space Program I |
|
Type |
Credits |
Turn(s) |
Activation Period |
Finable |
|
System |
500,000,000 |
450 |
18 |
No |
|
Back to the Project List
|
Space Program II
Automatically explores 4,000 planets for you every 18 hours | Empire level 8 |
|
Prerequisites : Research Space Program II |
|
Type |
Credits |
Turn(s) |
Activation Period |
Finable |
|
System |
1,000,000,000 |
500 |
18 |
No |
|
Back to the Project List
|
Space Program III
Automatically explores 8,000 planets for you every 18 hours | Empire level 12 |
|
Prerequisites : Research Space Program II |
|
Type |
Credits |
Turn(s) |
Activation Period |
Finable |
|
System |
5,000,000,000 |
550 |
18 |
No |
|
Back to the Project List
|
Space Program IV
Automatically explores 16,000 planets for you every 18 hours | Empire level 14 |
|
Prerequisites : Research Space Program IV |
|
Type |
Credits |
Turn(s) |
Activation Period |
Finable |
|
System |
10,000,000,000 |
600 |
18 |
No |
|
Back to the Project List
|
Space Program V
Automatically explores 32,000 planets for you every 18 hours | Empire level 16 |
|
Prerequisites : Research Space Program V |
|
Type |
Credits |
Turn(s) |
Activation Period |
Finable |
|
System |
50,000,000,000 |
650 |
18 |
No |
|
Back to the Project List
|
Plunder Planet
Allows you to plunder a specific number of planets in your System | Empire level 0 |
|
Prerequisites : Special |
|
Type |
Credits |
Turn(s) |
Activation Period |
Finable |
|
System |
50,000,000 |
0 |
18 |
Yes |
|
Back to the Project List
|
System Restructure
Allows you to reorganize the positions of all your planetary Systems | Empire level 0 |
|
Prerequisites : Special |
|
Type |
Credits |
Turn(s) |
Activation Period |
Finable |
|
System |
0 |
0 |
0 |
Yes |
|
Back to the Project List
|
Lost System I
Discovers a new planetary system of your choice. Max 10 system. | Empire level 0 |
|
Prerequisites : Special |
|
Type |
Credits |
Turn(s) |
Activation Period |
Finable |
|
System |
0 |
0 |
0 |
No |
|
Back to the Project List
|
Lost System II
Discovers a new planetary system of your choice. Max 10 system. | Empire level 0 |
|
Prerequisites : Special |
|
Type |
Credits |
Turn(s) |
Activation Period |
Finable |
|
System |
0 |
0 |
0 |
No |
|
Back to the Project List
|
Terraform
Changes an existing planetary system to another. Retains system level | Empire level 0 |
|
Prerequisites : Special |
|
Type |
Credits |
Turn(s) |
Activation Period |
Finable |
|
System |
0 |
0 |
0 |
Yes |
|
Back to the Project List
|
Cede Planets
Gives planets to another empire. You must have 500k+ planets, receiver below 400k planets. | Empire level 0 |
|
Prerequisites : Special |
|
Type |
Credits |
Turn(s) |
Activation Period |
Finable |
|
System |
0 |
0 |
0 |
Yes |
|
Back to the Project List
|
I-Tech Library
Allows the user to change re-organize infrastructure research levels | Empire level 0 |
|
Prerequisites : Research I-Tech Libary |
|
Type |
Credits |
Turn(s) |
Activation Period |
Finable |
|
Technology |
0 |
0 |
0 |
No |
|
Back to the Project List
|
I-Tech Facility
Lowers your infrastructure research requirements by 50% | Empire level 10 |
|
Prerequisites : Research I-Tech Lab |
|
Type |
Credits |
Turn(s) |
Activation Period |
Finable |
|
Technology |
800,000,000 |
150 |
36 |
No |
|
Back to the Project List
|
UnReverse Engineer
Allows the empire to unreverse engineer all ships | Empire level 0 |
|
Prerequisites : Research UnReverse |
|
Type |
Credits |
Turn(s) |
Activation Period |
Finable |
|
Technology |
0 |
0 |
0 |
No |
|
Back to the Project List
|
DNA Restructure | Change to another race & retain your resources & planets | Empire level 0 |
|
Prerequisites : Special |
|
Type |
Credits |
Turn(s) |
Activation Period |
Finable |
|
Technology |
20,000,000,000 |
0 |
0 |
Yes |
|
Back to the Project List
|
Titan Project
Ancient Kal-Zul Relic | Empire level 0 |
|
Prerequisites : Obtain White Tablet |
|
Type |
Credits |
Turn(s) |
Activation Period |
Finable |
|
Special |
5,000,000,000 |
650 |
48 |
Yes |
|
Back to the Project List
|
Urania Project
Ancient Kal-Zul Relic | Empire level 0 |
|
Prerequisites : Obtain Black Tablet |
|
Type |
Credits |
Turn(s) |
Activation Period |
Finable |
|
Special |
5,000,000,000 |
650 |
48 |
Yes |
|
Back to the Project List
|
Excavator (Small)
Automatically digs 5 regalo artifact for you every 18 hours | Empire level 9 |
|
Prerequisites : Special |
|
Type |
Credits |
Turn(s) |
Activation Period |
Finable |
|
Special |
2,000,000,000 |
300 |
18 |
Yes |
|
Back to the Project List
|
Excavator (Large)
Automatically digs 10 regalo artifact for you every 18 hours | Empire level 11 |
|
Prerequisites : Special |
|
Type |
Credits |
Turn(s) |
Activation Period |
Finable |
|
Special |
6,000,000,000 |
400 |
18 |
Yes |
|
Back to the Project List
|
Carnival : Commercial
Hold an empire wide carnival ! +300% commercial income | Empire level 0 |
|
Prerequisites : Special |
|
Type |
Credits |
Turn(s) |
Activation Period |
Finable |
|
Special |
500,000 |
0 |
6 |
Yes |
|
Back to the Project List
|
Carnival : Agriculture
Hold an empire wide carnival ! +300% agriculture production | Empire level 0 |
|
Prerequisites : Special |
|
Type |
Credits |
Turn(s) |
Activation Period |
Finable |
|
Special |
500,000 |
0 |
6 |
Yes |
|
Back to the Project List
|
Carnival : Industry
Hold an empire wide carnival ! +300% industry production | Empire level 0 |
|
Prerequisites : Research |
|
Type |
Credits |
Turn(s) |
Activation Period |
Finable |
|
Special |
500,000 |
0 |
6 |
Yes |
|
Back to the Project List
|
Force Vassal
Forces an empire to be your vassal | Empire level 0 |
|
Prerequisites : Special |
|
Type |
Credits |
Turn(s) |
Activation Period |
Finable |
|
Special |
5,000,000,000 |
99 |
6 |
Yes |
|
Back to the Project List
|
Destroy Temple
Lowers height of all temple in the game by 20% | Empire level 0 |
|
Prerequisites : Special |
|
Type |
Credits |
Turn(s) |
Activation Period |
Finable |
|
Special |
0 |
0 |
0 |
Yes |
|
Back to the Project List
|
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