SPACE FEDERATION: UNIFICATION WARS MANUAL

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BASICS

Science

A strong economy will allow the best support for empire research and development (R&D). Empire science activities are divided into three which are:

 Projects

No matter how busy the entire universe is, there are things that have to be done to ensure the survival of your empire and that it will be more advanced than another. One of the options available to every empire is the projects option. With projects, you will gain extra capability like spying on other empires, increasing your empire's defensive capability and much more.

Before you can use this, you must research on the project's blueprints at Research Centre. After completing the research, you can start constructing your project here at the Project center. Remember, that you must fulfill the requirements before you can start constructing projects. Different projects will have different criteria.

You can read more about what different types of projects available to you at "Project List" in this manual.

Figure 1 : Available Projects.
Navigation!

Projects can be accessed via Command Menu: Manage Empire > Science > Project, Figure1 will appear on your Left Display. To use or construct projects, click on the project name.

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 Projects List





 
 Capsule Lab
Allows manufacturing of Alien Capsules | Empire level 3 
 Prerequisites : Research Capsule Lab
Type Credits Turn(s) Activation Period Finable
Facility 250,000,000 250 36 No

> Back to the Project List
[ Go to Top ]



 Minister`s Office
Allows you to manage your Ministers | Empire level 0  
 Prerequisites : Research Ministers Office
Type Credits Turn(s) Activation Period Finable
Facility 50,000,000 50 3 No

> Back to the Project List
[ Go to Top ]



 Minister`s Training
Allows you to train your ministers | Empire level 0
 Prerequisites : Research Ministers Training Facility
Type Credits Turn(s) Activation Period Finable
Facility 70,000,000 70 6 No

> Back to the Project List
[ Go to Top ]



 Minister Bootcamp
+100 levels to a minister of your choice | Empire level 0 
 Prerequisites : Special  
Type Credits Turn(s) Activation Period Finable
Facility 0 0 0 No

> Back to the Project List
[ Go to Top ]



 
Recon Center
Allows you to conduct recon on other empires | Empire level 6 
 Prerequisites : Research Spy Recon
Type Credits Turn(s) Activation Period Finable
Facility 2,000,000,000 350 11 No

> Back to the Project List
[ Go to Top ]



 
Sabotage Center
Allows you to sabotage other empires | Empire level 7  
 Prerequisites : Research Spy Sabotage
Type Credits Turn(s) Activation Period Finable
Facility 2,000,000,000 450 24 No

> Back to the Project List
[ Go to Top ]



 
Banjoran Temple
Offer donations to the Banjoran believe | Empire level 2  
 Prerequisites : Research Composite Class Ships
Type Credits Turn(s) Activation Period Finable
Facility 200,000,000 20 2 No

> Back to the Project List
[ Go to Top ]



 
Orion Temple
Offer donations to the Orion believe | Empire level 5 
 Prerequisites : Research Mega Projects 
Type Credits Turn(s) Activation Period Finable
Facility 500,000,000 200 6 No

> Back to the Project List
[ Go to Top ]



 
Century Temple
Offer donations to the Century believe | Empire level 8 
 Prerequisites : Research Century Temple 
Type Credits Turn(s) Activation Period Finable
Facility 1,900,000,000 400 12 No

> Back to the Project List
[ Go to Top ]



 
Shipyard: Neutral
Automatically builds random Neutral ships | Empire level 11 
 Prerequisites : Special 
Type Credits Turn(s) Activation Period Finable
Facility 5,000,000,000 150 18 No

> Back to the Project List
[ Go to Top ]



 
Shipyard: Kal-Zul
Automatically builds random Kal-Zul ships | Empire level 13 
 Prerequisites : Special  
Type Credits Turn(s) Activation Period Finable
Facility 10,000,000,000 200 18 No

> Back to the Project List
[ Go to Top ]



 
Shipyard: D.Marauder
Automatically builds random Dark Marauder ships | Empire level 15 
 Prerequisites : Special 
Type Credits Turn(s) Activation Period Finable
Facility 25,000,000,000 250 18 No

> Back to the Project List
[ Go to Top ]



 
Deep Space Radar
Ability to see who has just recently attacked who | Empire level 0 
 Prerequisites : Special  
Type Credits Turn(s) Activation Period Finable
Facility 0 0 0 Yes

> Back to the Project List
[ Go to Top ]



 
Ore Extractor
Extracts 1 unit of ore from 18 units of minerals | Empire level 0 
 Prerequisites : Research 
Type Credits Turn(s) Activation Period Finable
Facility 0 0 0 Yes

> Back to the Project List
[ Go to Top ]



 
Upgrade System
Allows upgrades of your Planetary Systems | Empire level 5 
 Prerequisites : Research Upgrade System 
Type Credits Turn(s) Activation Period Finable
System 50,000,000 100 6 No

> Back to the Project List
[ Go to Top ]



 
Destroy System
Allows you to destroy one of your system | Empire level 2 
 Prerequisites : Research Destroy System 
Type Credits Turn(s) Activation Period Finable
System 20,000,000 50 2 No

> Back to the Project List
[ Go to Top ]



 
System Defense I
Adds 1% to all your System`s defense | Empire level 8 
 Prerequisites : Research System Defense I
Type Credits Turn(s) Activation Period Finable
  5,000,000,000 350 6 No

> Back to the Project List
[ Go to Top ]



 
System Defense II
Adds 2% to all your System`s defense | Empire level 10 
 Prerequisites : Research System Defense II
Type Credits Turn(s) Activation Period Finable
System 6,000,000,000 450 12 No

> Back to the Project List
[ Go to Top ]



 
System Defense III
Adds 3% to all your System`s defense | Empire level 12 
 Prerequisites : Research System Defense III
Type Credits Turn(s) Activation Period Finable
System 7,000,000,000 550 24 No

> Back to the Project List
[ Go to Top ]



 
System Defense IV
Adds 4% to all your System`s defense | Empire level 14 
 Prerequisites : Research System Defense IV
Type Credits Turn(s) Activation Period Finable
System 10,000,000,000 650 28 No

> Back to the Project List
[ Go to Top ]



 
System Defense V
Adds 5% to all your System`s defense | Empire level 16 
 Prerequisites : Research System Defense V
Type Credits Turn(s) Activation Period Finable
System 15,000,000,000 750 32 No

> Back to the Project List
[ Go to Top ]



 
Space Program I
Automatically explores 2,000 planets for you every 18 hours | Empire level 4  
 Prerequisites : Research Space Program I
Type Credits Turn(s) Activation Period Finable
System 500,000,000 450 18 No

> Back to the Project List
[ Go to Top ]



 
Space Program II
Automatically explores 4,000 planets for you every 18 hours | Empire level 8  
 Prerequisites : Research Space Program II
Type Credits Turn(s) Activation Period Finable
System 1,000,000,000 500 18 No

> Back to the Project List
[ Go to Top ]



 
Space Program III
Automatically explores 8,000 planets for you every 18 hours | Empire level 12  
 Prerequisites : Research Space Program II 
Type Credits Turn(s) Activation Period Finable
System 5,000,000,000 550 18 No

> Back to the Project List
[ Go to Top ]



 
Space Program IV
Automatically explores 16,000 planets for you every 18 hours | Empire level 14 
 Prerequisites : Research Space Program IV
Type Credits Turn(s) Activation Period Finable
System 10,000,000,000 600 18 No

> Back to the Project List
[ Go to Top ]



 
Space Program V
Automatically explores 32,000 planets for you every 18 hours | Empire level 16  
 Prerequisites : Research Space Program V
Type Credits Turn(s) Activation Period Finable
System 50,000,000,000 650 18 No

> Back to the Project List
[ Go to Top ]



 
Plunder Planet
Allows you to plunder a specific number of planets in your System | Empire level 0 
 Prerequisites : Special  
Type Credits Turn(s) Activation Period Finable
System 50,000,000 0 18 Yes

> Back to the Project List
[ Go to Top ]



 
System Restructure
Allows you to reorganize the positions of all your planetary Systems | Empire level 0 
 Prerequisites : Special  
Type Credits Turn(s) Activation Period Finable
System 0 0 0 Yes

> Back to the Project List
[ Go to Top ]



 
Lost System I
Discovers a new planetary system of your choice. Max 10 system. | Empire level 0 
 Prerequisites : Special  
Type Credits Turn(s) Activation Period Finable
System 0 0 0 No

> Back to the Project List
[ Go to Top ]



 
Lost System II
Discovers a new planetary system of your choice. Max 10 system. | Empire level 0 
 Prerequisites : Special  
Type Credits Turn(s) Activation Period Finable
System 0 0 0 No

> Back to the Project List
[ Go to Top ]



 
Terraform
Changes an existing planetary system to another. Retains system level | Empire level 0 
 Prerequisites : Special  
Type Credits Turn(s) Activation Period Finable
System 0 0 0 Yes

> Back to the Project List
[ Go to Top ]



 
Cede Planets
Gives planets to another empire. You must have 500k+ planets, receiver below 400k planets. | Empire level 0 
 Prerequisites : Special  
Type Credits Turn(s) Activation Period Finable
System 0 0 0 Yes

> Back to the Project List
[ Go to Top ]



 
I-Tech Library
Allows the user to change re-organize infrastructure research levels | Empire level 0 
 Prerequisites : Research I-Tech Libary 
Type Credits Turn(s) Activation Period Finable
Technology 0 0 0 No

> Back to the Project List
[ Go to Top ]



 
I-Tech Facility
Lowers your infrastructure research requirements by 50% | Empire level 10 
 Prerequisites : Research I-Tech Lab 
Type Credits Turn(s) Activation Period Finable
Technology 800,000,000 150 36 No

> Back to the Project List
[ Go to Top ]



 
UnReverse Engineer
Allows the empire to unreverse engineer all ships | Empire level 0  
 Prerequisites : Research UnReverse
Type Credits Turn(s) Activation Period Finable
Technology 0 0 0 No

> Back to the Project List
[ Go to Top ]



 
DNA Restructure | Change to another race & retain your resources & planets | Empire level 0  
 Prerequisites : Special  
Type Credits Turn(s) Activation Period Finable
Technology 20,000,000,000 0 0 Yes

> Back to the Project List
[ Go to Top ]



 
Titan Project
Ancient Kal-Zul Relic | Empire level 0 
 Prerequisites : Obtain  White Tablet
Type Credits Turn(s) Activation Period Finable
Special 5,000,000,000 650 48 Yes

> Back to the Project List
[ Go to Top ]



 
Urania Project
Ancient Kal-Zul Relic | Empire level 0 
 Prerequisites : Obtain  Black Tablet
Type Credits Turn(s) Activation Period Finable
Special 5,000,000,000 650 48 Yes

> Back to the Project List
[ Go to Top ]



 
Excavator (Small)
Automatically digs 5 regalo artifact for you every 18 hours | Empire level 9 
 Prerequisites : Special  
Type Credits Turn(s) Activation Period Finable
Special 2,000,000,000 300 18 Yes

> Back to the Project List
[ Go to Top ]



 
Excavator (Large)
Automatically digs 10 regalo artifact for you every 18 hours | Empire level 11  
 Prerequisites : Special  
Type Credits Turn(s) Activation Period Finable
Special 6,000,000,000 400 18 Yes

> Back to the Project List
[ Go to Top ]



 
Carnival : Commercial
Hold an empire wide carnival ! +300% commercial income | Empire level 0
 Prerequisites : Special  
Type Credits Turn(s) Activation Period Finable
Special 500,000 0 6 Yes

> Back to the Project List
[ Go to Top ]



 
Carnival : Agriculture
Hold an empire wide carnival ! +300% agriculture production | Empire level 0  
 Prerequisites : Special  
Type Credits Turn(s) Activation Period Finable
Special 500,000 0 6 Yes

> Back to the Project List
[ Go to Top ]



 
Carnival : Industry
Hold an empire wide carnival ! +300% industry production | Empire level 0 
 Prerequisites : Research 
Type Credits Turn(s) Activation Period Finable
Special 500,000 0 6 Yes

> Back to the Project List
[ Go to Top ]



 
Force Vassal
Forces an empire to be your vassal | Empire level 0  
 Prerequisites : Special  
Type Credits Turn(s) Activation Period Finable
Special 5,000,000,000 99 6 Yes

> Back to the Project List
[ Go to Top ]



 
Destroy Temple
Lowers height of all temple in the game by 20% | Empire level 0  
 Prerequisites : Special  
Type Credits Turn(s) Activation Period Finable
Special 0 0 0 Yes

> Back to the Project List
[ Go to Top ]
 


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