SPACE FEDERATION: UNIFICATION WARS MANUAL

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BASICS

Military

 Shipyard

A shipyard is a facility where ships are built. Here you will have all your shipbuilding experts that will build the ships you want to build. Before being able to build the ships you need, you will need to research them in the "Technology Tree Research Centre". Only after you have drawn out the blueprint of ships and passed it to the ship experts here in the shipyard, can you choose to build those ships. From the list of ships available for building, you can select the type of ship you want to build.

Figure 1: Shipyard

After selecting the type of ships you want to build, you will come to an information page about the ship you want to build. There you will find information like ship name, class, power, weapon, hull, upkeep, range, shields, minerals needed and cost of the ships. All this information is essential to understand the ships capability in making up stacking for your fleet.


Figure 2: Ship details
Special *Fast build, allows you to build ships 10x faster than normal, but all ships will cost more than if you build them normally.

Special *Very fast build, allow you to build ships 100x faster than normal, but all ships will cost more than if you build them normally.

Below is a description of the list:
Name - Name of the ship
Class - This is the classification of the ships.
Power - This is the amount of power each ship will add to your empire's Power Rating
Weapon - Details of the weapon this ship has.
Hull - The amount of damage this ship can take before exploding in battle.
Upkeep - The amount of money you will pay for each of this ship every turn you use.
Range - The attacking range of the ship.
Shield - More precisely known as Defense Modifiers that modifies enemy's weapon damage on this ship.
Minerals - Amount of minerals needed to build this ship
Build rate - Amount of this ships will is build every turn you use building it



Navigation!

Shipyard can be accessed via Command Menu : Manage empire > Military > Fleet > Shipyard.

  Full Graphics Low Graphics

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 Limitations

You can build 6 different types of ships in a particular system, and 2 different types of ships in the outpost. Note that outpost means having a foreign outpost where your ships will be on patrol in the area of your Lord's Empire, therefore these ships will not be able to response to defend your empire against any attacks.

You can spend maximum of 30 turns building one type of ship at a single time.

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 Tips & Suggestions

Be warned that you do not build more ships than you can afford. You will get your empire into debt that will result in death of your empire.

When building ships, you have to take into account every specific detail like the weapon, hull and most importantly shield. These are the keys to having a good stack.

The powers of the ships are there to measure how strong your empire is. This is to ensure a fair battle among empires.

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 Ships list

Having different types of ships is the basic to both offensive and defensive military strategies. Having the right mixture of ships as well as the right combination and placement will greatly increase your military might, allowing ships to perform better in battles and to win more battles.

 
 List of Ships

Ships are used for offensive and defensive purposes. Starbases and weapons platforms will be listed in this area as well.

Ship available in the game:-

Below is the list of Neutral ships:

Small ships  > Small Strafez Fodder | Large Strafez Fodder | Small Strafez Runner | Large Strafez Runner | Strafez Queen | Light fighter-drone
Medium ships  > Light Corvette | Light Frigate | f.Axe | c.Aries | c.Gemini
Capital ships  > f.Sword | f.Spear | c.Taurus | c.Cancer
Platforms  > 
Scouts  > 

 
  Small Strafez Fodder | Special
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
55 300 0 1 No No 0 785 3 600
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  0 0 0 0 0
 Shield  35% 20% 50% 35%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
0 0 0 0 0 2
  > Back to the Ships list




  Large Strafez Fodder | Special
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
205 1100 0 1 No No 0 1750 12 162
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  0 0 0 0 0
 Shield  35% 20% 50% 35%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
0 0 0 0 0 10
  > Back to the Ships list




  Small Strafez Runner | Special
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
115 52 65 3 Yes Yes 0 3000 23 700
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  0 0 0 65 65
 Shield  35% 20% 50% 35%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
0 0 0 0 0 2
  > Back to the Ships list




  Large Strafez Runner | Special
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
435 197 235 3 Yes Yes 0 11000 95 180
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  0 0 0 235 235
 Shield  0% 0% 0% 0%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
0 0 0 0 0 10
  > Back to the Ships list




  Strafez Queen | Special
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
896 450 450 4 Yes Yes 0 21000 200 80
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  0 0 0 450 450
 Shield  35% 20% 50% 35%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
0 0 0 0 0 30
  > Back to the Ships list




  Light Fighter-drone | Fighter
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
5 5 1 1 Yes Yes 0 95 2 29250
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  1 0 0 0 1
 Shield  20% 35% 45% 35%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
0 0 0 0 0 0
  > Back to the Ships list




  Light Corvette | Corvette
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
34 34 6 3 Yes Yes 0 120 14 4095
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  6 0 0 0 6
 Shield  20% 35% 50% 35%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
0 0 0 0 2 0
  > Back to the Ships list




  Light Frigate | Frigate
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
126 151 18 5 Yes Yes 2 1500 52 1034
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  18 0 0 0 18
 Shield  20% 35% 50% 35%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
0 0 0 0 4 0
  > Back to the Ships list




  f.Axe | Frigate
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
178 370 18 5 Yes Yes 0 1895 140 450
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  0 18 0 0 18
 Shield  20% 35% 35% 50%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
2 2 2 2 0 0
  > Back to the Ships list




  f.Sword | Destroyer
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
1152 2400 132 8 Yes No 47 11400 950 68
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  0 132 0 0 132
 Shield  20% 35% 35% 50%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
20 12 12 12 0 0
  > Back to the Ships list




  f.Spear | Cruiser
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
1512 4000 99 6 Yes No 64 14670 1280 50
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  0 99 0 0 99
 Shield  20% 35% 35% 50%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
25 16 16 16 0 0
  > Back to the Ships list




  c.Aries | Corvette
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
51 250 2 2 Yes Yes 2 400 40 885
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  2 0 0 0 2
 Shield  35% 50% 20% 35%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
0 1 1 1 1 0
  > Back to the Ships list




  c.Gemini | Frigate
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
243 1180 10 3 Yes Yes 9 3500 195 180
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  10 0 0 0 10
 Shield  35% 50% 20% 35%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
0 4 4 0 4 0
  > Back to the Ships list




  c.Taurus | Destroyer
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
1488 6500 60 5 Yes Yes 65 35000 1150 28
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  60 0 0 0 60
 Shield  35% 50% 20% 35%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
0 11 11 0 11 0
  > Back to the Ships list




  c.Cancer | Cruiser
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
1804 8600 73 3 Yes Yes 75 42000 1500 24
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  73 0 0 0 73
 Shield  35% 50% 20% 35%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
0 15 15 0 15 0
  > Back to the Ships list


 
 


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