SPACE FEDERATION: UNIFICATION WARS MANUAL

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BASICS

Other feature : Ministers

Ministers

Ministers act as governors for your Systems. Good and skillful ministers increases productivity of your Systems and also participate in battles increasing the strength of your all ships found within that system. This also applies to your ships sent for offensive attacks which originate from the system where the Minister is currently located at.

Ministers take up a lot of resources and your time to improve on their skills. Generally new ministers are usually less skillful compared to experienced ones. An empire can send their ministers for training to improve on their experience, and with better experience ministers can improve or learn new skills.

See also:
Info - Systems: Table of attributes (details)
PDF - Strategy Guide: Economics - How the game works


 Bad Traits

New ministers generally will arive with a few bad traits. This ranges from mere annoyance to traits that effects battles or reduces the income of your system. It is wise to keep this ministers in your HQ (head quarters) and do not station them in your Systems until they are skillful enough. Bad trails can be removed when your ministers have sufficient skill points.

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 Improving your Ministers

You can train your minister by investing Credits and Time (turns). Once your minister gains sufficient experience you can increase the level of your minister. This will be shown as `Xp required to level up`. The minister will gain 1 skill point from each time your minister levels up. You can allocate skills points to remove bad or good trails, to improve on a certain skills or to learn new skills.

Update: Now players can invest maximum of $5 trillion for training ministers.

See also:
Info - Technology: Infrastructure
Info - Systems: Table of attributes (details)
PDF - Strategy Guide: Newbie Guide to Ministers

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 Restrictions
  • Maximum level for War Traits are level 10.
  • Maximum level for Economy & Support Traits are level 999.
  • Bad Traits cannot be upgraded
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 List of Minister's Traits
 

 Economy Traits

Economist
Increases commerce income by 10% per level

Farmer
Increases food production by 10% per level

Miner
Increases mining output by 5% per level

Manufacturer
Increases production of consumer goods by 10% per level

Tax Collector
Increases tax collected by 5% per level

 

 Support Traits

Excavator
Experienced digging for artifacts

Publicly Loyal
Gives a good example making it easier for your population loyalty to rise. Increases loyalty by +1 per level

 
 

 War Traits

Aggressive
Causes your ships to do +2% more damage and -1% to hull per level

Anticipation
Causes enemy ships to deal 1% less damage per level

Defensive
Causes your ships to have +2% to hull but deal -1% less damage per level

Engineer
Able to fix ships during battle, causes ships to be able to withstand 1% more damage per level

Fear
Instills fear to the enemy ships during attack, causing enemy ships to inflict -2% damage but +1% to hull per level

Foresight
Causes reduces enemy ships hull by 1% per level

Fearful
Causes your ships to have +3% to hull but -2.5% less damage per level

Insult
Insults the enemy ships during attack, causing enemy ships to have -2% to hull but +1% damage per level

Suicidal
Causes your ships to have +3% to damage but -2.5% less hull per level

War Monger
Likes war a lot, causes ships to do 1% more damage per level

 

 Bad Traits

Corrupt
Steals money from the goverment, decreases commerce and taxes income by 20%

Forgetful
Sometimes may forget and not perform your orders on systems

Lazy
Often found asleep during work, decreases industry and agriculture output by 20%

Mad
May randomly perform insane tasks

Proud
Ships gets killed easier during battles under this minister, reduces hull by 5%

Pacifist
Do not like military issues, all ships in system will cause 5% less damage

Stupid
Known to makes stupid mistakes

Ugly
Bad appearance, making it most harder for population loyalty to rise. Decreases loyalty by 3 points.

 

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